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	<title>APPLE iPhone and iPod &#187; Uncategorized</title>
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	<description>About Apple iPhone and Apple iPod</description>
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		<title>Commodore 64 iPhone emulator approved, yanked</title>
		<link>http://apple-iphone-ipod.net/2009/09/commodore-64-iphone-emulator-approved-yanked/</link>
		<comments>http://apple-iphone-ipod.net/2009/09/commodore-64-iphone-emulator-approved-yanked/#comments</comments>
		<pubDate>Tue, 08 Sep 2009 16:19:31 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Approved]]></category>
		<category><![CDATA[Commodore]]></category>
		<category><![CDATA[Emulator]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[yanked]]></category>

		<guid isPermaLink="false">http://apple-iphone-ipod.net/2009/09/commodore-64-iphone-emulator-approved-yanked/</guid>
		<description><![CDATA[(Credit: Manomio) The Commodore 64 emulator application for iPhone , previously rejected by Apple , was approved for availability in the App Store over the weekend, only to get pulled days later. Apple blocked the sale of the iPhone app, dubbed C64, from the store on Tuesday without explaining why, according to developer Manomio. And [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i.i.com.com/cnwk.1d/i/bto/20090908/Picture_1_270x502.png" alt="Commodore 64 iPhone emulator approved, yanked" title="Commodore 64 iPhone emulator approved, yanked" /></p>
<p>(Credit: Manomio)
<p>The Commodore 64 emulator application for <b><i>iPhone</i> </b> , previously rejected by <b><i>Apple</i> </b> , was approved for availability in the App Store over the weekend, only to get pulled days later.
</p>
<p>
<b><i>Apple</i> </b>  blocked the sale of the <b><i>iPhone</i> </b>  app, dubbed C64, from the store on Tuesday without explaining why, according to developer Manomio. And while <b><i>Apple</i> </b>  was not immediately available for comment regarding the C64 app, which <span id="more-236"></span> is designed to enable users to play classic Commodore 64 games and run applications, Manomio says it believes that the yanking is related to an available work-around that enables users to activate the Commodore BASIC interpreter, a feature behind the application&#8217;s initial App Store rejection.
</p>
<p>
As outlined in the <b><i>iPhone</i> </b>  Blog on Sunday, the BASIC interpreter could be accessed via the C64 app by enabling &#8220;always show full keyboard,&#8221; starting a game, paging over to the Extra keyboard, then tapping Reset.</p>
<p>&#8220;Unfortunately, with all the submitting and changing we made for <b><i>Apple</i> </b> , we inadvertently re-enabled the Reset button,&#8221; Manomio CTO Stuart Carnie said. &#8220;And since all the games have a custom control panel, we completely missed the keyboard issue.  I&#8217;m not sure how we can address this&#8230;It was actually quite a surprise that the release happened on Saturday.&#8221;</p>
<p>Leaving an opening for that Reset work-around was a &#8220;simple mistake&#8221; on Manomio&#8217;s part&#8211;it &#8220;wasn&#8217;t intended to be an Easter egg,&#8221; as some media outlets are touting it, said Carnie, who added that the back door to the BASIC interpreter has been blocked in a subsequent update to the C64 app that the company has submitted for review. In the meantime, <b><i>iPhone</i> </b>  users who purchased the C64 app before it was pulled can continue to experience retro gaming and experiment with the BASIC interpreter.</p>
<p>Anything capable of allowing the entry of programming code and generation of an offshoot app could be a security risk to the <b><i>iPhone</i> </b>  and its users. <b><i>Apple</i> </b>  is strongly opposing such capabilities in <b><i>iPhone</i> </b>  applications, but if a BASIC interpreter is implemented properly in a sandbox environment, there should be nothing to worry about, according to Manomio.</p>
<p>Although the BASIC interpreter enabled via the work-around, according to Manomio, indeed operates in a sandbox environment that completely separates the two operating systems, the developer has yet to convince <b><i>Apple</i> </b>  that it is incapable of harming the <b><i>iPhone</i> </b> &#8216;s operating system. If the developer continues to meet opposition on that point, it will be forced to develop a new release that effectively removes access to BASIC permanently. </p>
<p><img src="http://i.i.com.com/cnwk.1d/i/bto/20090908/320px-Commodore64_270x171.jpg" alt="Commodore 64 iPhone emulator approved, yanked" title="Commodore 64 iPhone emulator approved, yanked" /></p>
<p>(Credit: Wikimedia Commons)
<p>Commodore International released the Commodore 64 in 1982. Originally priced at $595, sales eventually totaled 30 million units, making it the best-selling single personal computer model of all time. The 8-bit home computer featured advanced video and audio hardware, as well as a whopping 64K of RAM and a zippy (for its time) 1.02MHz central processing unit. </p>
<p>Perhaps proving the Commodore 64&#8242;s lasting popularity, Manomio sold more than 7,000 copies of the $4.99 app between its release on Saturday and its pull-down on Tuesday, meriting temporary placement in the App Store&#8217;s Top 50 category for paid apps in 28 countries, according to Carnie. C64 had been bundled with five licensed titles: La Mans, Dragons Den, Arctic Shipwreck, Jack Attack, and Jupiter Lander.</p>
<p><object width="425" height="344"><embed src="http://www.youtube.com/v/gUQH24c63g8&#038;rel=0&#038;color1=0x5d1719&#038;color2=0xcd311b&#038;hl=en&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>Are you are former Commodore 64 user who is interested in reliving the past by coding in Commodore BASIC, spending long hours typing a program in from your favorite magazine, or running a favorite retro game? Let us know in the comments. </p>
]]></content:encoded>
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		</item>
		<item>
		<title>Apple Removes C64 &#8211; Commodore 64 Emulator for iPhone</title>
		<link>http://apple-iphone-ipod.net/2009/09/apple-removes-c64-commodore-64-emulator-for-iphone/</link>
		<comments>http://apple-iphone-ipod.net/2009/09/apple-removes-c64-commodore-64-emulator-for-iphone/#comments</comments>
		<pubDate>Sat, 05 Sep 2009 00:13:55 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Commodore]]></category>
		<category><![CDATA[Emulator]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Removes]]></category>

		<guid isPermaLink="false">http://apple-iphone-ipod.net/2009/09/apple-removes-c64-commodore-64-emulator-for-iphone/</guid>
		<description><![CDATA[Unfortunately Apple this night pulled the C64 App from the App Store. We had agreed with Apple to remove basic from the application, but as we believed it would be possible to convince Apple to let it in later on, we left it in the app to be activated remotely by us when we had [...]]]></description>
			<content:encoded><![CDATA[<p>Unfortunately <b><i>Apple</i> </b>  this night pulled the C64 App from the App Store. We had agreed with <b><i>Apple</i> </b>  to remove basic from the application, but as we believed it would be possible to convince <b><i>Apple</i> </b>  to let it in later on, we left it in the app to be activated remotely by us when we had “go” from <b><i>Apple</i> </b> .<br />
 Due to the extreme publicity the app has received over the weekend and the fact that several users found a way to enable the basic back, <b><i>Apple</i> </b>  decided <span id="more-237"></span> to remove the app from App Store until we have solved the issue.<br />
 This is very frustrating as we had no intention of tricking basic into the app and the fix was done in a few minutes the moment we found out – a new version has been submitted to <b><i>Apple</i> </b> , and we can only hope <b><i>Apple</i> </b>  will appreciate our efforts to apply the changes they need in order to put it back on.</p>
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		</item>
		<item>
		<title>Apple: &#8216;Technical issues&#8217; holding up Vonage app</title>
		<link>http://apple-iphone-ipod.net/2009/08/apple-technical-issues-holding-up-vonage-app/</link>
		<comments>http://apple-iphone-ipod.net/2009/08/apple-technical-issues-holding-up-vonage-app/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 22:55:19 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[holding]]></category>
		<category><![CDATA[Issues]]></category>
		<category><![CDATA[Technical]]></category>
		<category><![CDATA[Vonage]]></category>

		<guid isPermaLink="false">http://apple-iphone-ipod.net/2009/08/apple-technical-issues-holding-up-vonage-app/</guid>
		<description><![CDATA[This post was updated at 2:45 p.m. PDT with confirmation from Apple about the Vonage app. (Credit: CNET Networks) Apple App Store approval of a Vonage mobile voice over IP app is being held up by &#8220;technical issues,&#8221; Apple said Wednesday, confirming a report by Tech Trader Daily. Vonage submitted an application for review and [...]]]></description>
			<content:encoded><![CDATA[<p><i>This post was updated at 2:45 p.m. PDT with confirmation from <b><i>Apple</i> </b>  about the Vonage app.</i></p>
<p><img src="http://i.i.com.com/cnwk.1d/i/bto/20090213/iPhoneLogoShot.JPG" alt="Apple: Technical issues holding up Vonage app" title="Apple: Technical issues holding up Vonage app" /></p>
<p>(Credit: CNET Networks)
<p><b><i>Apple</i> </b>  App Store approval of a Vonage mobile voice over IP app is being held up by &#8220;technical issues,&#8221; <b><i>Apple</i> </b>  said Wednesday, confirming a report by Tech Trader Daily.
</p>
<p>
Vonage submitted an application for review and <b><i>Apple</i> </b>  is working with the developer to resolve the issues, <b><i>Apple</i> </b>  spokesperson <span id="more-177"></span> Natalie Kerris confirmed with CNET News. Kerris did not elaborate on what those issues were.
</p>
<p>
The revelation comes as federal regulators probe <b><i>Apple</i> </b> &#8216;s decision to keep the Google Voice application from the App Store. AT&#038;T&#8211;<b><i>Apple</i> </b> &#8216;s <b><i>iPhone</i> </b>  partner&#8211;has denied playing a role in that decision.
</p>
<p>&#8220;Let me state unequivocally: AT&#038;T had no role in any decision by <b><i>Apple</i> </b>  to not accept the Google Voice application for inclusion in the <b><i>Apple</i> </b>  App Store,&#8221; Jim Cicconi, AT&#038;T&#8217;s senior executive vice president for external and legislative affairs, told the FCC on Friday.
</p>
<p>
Google Voice, which allows users to receive calls placed to a single telephone number in multiple places and make cheap international calls, was deemed unfit for App Store inclusion in July, after it was released for BlackBerry and Android smartphones.
</p>
<p>
<b><i>Apple</i> </b> , however, has said the Google Voice app was never actually rejected. &#8220;Contrary to published reports, <b><i>Apple</i> </b>  has not rejected the Google Voice application and continues to study it. The application has not been approved because, as submitted for review, it appears to alter the <b><i>iPhone</i> </b> &#8216;s distinctive user experience by replacing the <b><i>iPhone</i> </b> &#8216;s core mobile-telephone functionality and <b><i>Apple</i> </b>  user interface with its own user interface for telephone calls, text messaging, and voice mail,&#8221;<b><i>Apple</i> </b>  said in a statement.</p>
<p>
Even though Google Voice isn&#8217;t a voice over Internet Protocol application that actually makes calls over the Net, AT&#038;T also did say its agreement with <b><i>Apple</i> </b>  means <b><i>Apple</i> </b>  may not actively lend developers a hand building VoIP applications. &#8220;Both parties (AT&#038;T and <b><i>Apple</i> </b> ) required assurances that the revenues from the AT&#038;T voice plans available to <b><i>iPhone</i> </b>  customers would not be reduced by enabling VoIP calling functionality on the <b><i>iPhone</i> </b> ,&#8221; Cicconi said.</p>
<p><i>CNET Blog Network member Jim Dalrymple contributed to this story.</i></p>
<p>Originally posted at News &#8211; <b><i>Apple</i> </b> </p>
]]></content:encoded>
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		<item>
		<title>Sirius XM&#8217;s SkyDock Transforms iPhone Into a Satellite Radio</title>
		<link>http://apple-iphone-ipod.net/2009/08/sirius-xms-skydock-transforms-iphone-into-a-satellite-radio/</link>
		<comments>http://apple-iphone-ipod.net/2009/08/sirius-xms-skydock-transforms-iphone-into-a-satellite-radio/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 04:07:15 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[into]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[radio]]></category>
		<category><![CDATA[Satellite]]></category>
		<category><![CDATA[Sirius]]></category>
		<category><![CDATA[SkyDock]]></category>
		<category><![CDATA[Transforms]]></category>

		<guid isPermaLink="false">http://apple-iphone-ipod.net/2009/08/sirius-xms-skydock-transforms-iphone-into-a-satellite-radio/</guid>
		<description><![CDATA[Folks at All Things Digitial reported that Sirius XM announced their iPhone accessory at a invitation-only media event in New York. Dubbed SkyDock, the $119.99 peripheral uses iPhone OS 3&#39;s support for third-party hardware to transform Apple (AAPL) handsets into full-fledged satellite radios. Designed to run off a car&#39;s cigarette power adapter, the SkyDock charges [...]]]></description>
			<content:encoded><![CDATA[<p>Folks at All Things Digitial reported that Sirius XM announced their <b><i>iPhone</i> </b>  accessory at a invitation-only media event in New York.<br />
 Dubbed SkyDock, the $119.99 peripheral uses <b><i>iPhone</i> </b>  OS 3&#39;s support for third-party hardware to transform <b><i>Apple</i> </b>  (AAPL) handsets into full-fledged satellite radios. Designed to run off a car&#39;s cigarette power adapter, the SkyDock charges your <b><i>iPhone</i> </b>  while you listen to it and supports the ability to tag songs for <span id="more-178"></span> download from iTunes. Better yet, it gives users access to all XM and &#8220;The Best of SIRIUS&#8221; channels, even those the company infamously excludes from its online feed, like Howard Stern, MLB Play-by-Play and NFL Play-by-Play.<br />
 that will be available on the App Store at the same time as the accessory.<br />
 XM SkyDock will also allow users to tag the songs they hear on XM’s music channels so that they can purchase them for iTunes music store later.<br />
 The <b><i>iPhone</i> </b>  accessory which is expected to cost $119.99 can also be plugged into a car’s cigarette lighter power port to mount and charge the <b><i>iPhone</i> </b> .<br />
 .<br />
 Sirius hasn’t announced the release date for the accessory, but it is expected to go on sale this fall.<br />
 It will be interesting to see if <b><i>iPhone</i> </b>  users who enjoy satellite radio will buy the <b><i>iPhone</i> </b>  accessory rather than Sirius XM’s standalone satellite radio receivers.<br />
 What do you think?</p>
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