Adobe CTO Responds to Apple: “We Don’t Ship Flash With Any Known Crash Bugs”

News | Sunday January 31 2010 9:41 PM | Comments (0) Tags: , , , , , , , ,

Adobe has now responded to Jobs' statements. In a blog post written earlier this week, Kevin Lynch, the CTO at Adobe defended Flash claiming that over 85% of the top websites in the world deployed Flash on their pages and nearly 98% of the computers today run Flash.
“I can tell you that we don't ship Flash with any known crash bugs, and if there was such a widespread problem historically Flash could not have achieved its wide use today.”
Lynch further brushed aside speculations of the world moving away from Flash to HTML5 saying the two technologies would co-exist rather than compete. Referring to the incompatibility issues that have persisted with HTML, Lynch wrote:
“If HTML could reliably do everything Flash does that would certainly save us a lot of effort, but that does not appear to be coming to pass. Even in the case of video, where Flash is enabling over 75% of video on the Web today, the coming HTML video implementations cannot agree on a common format across browsers, so users and content creators would be thrown back to the dark ages of video on the Web with incompatibility issues.”
platform will find resonance with most of us. Folks at
make a compelling counter argument, they claim that while there is no doubt regarding Flash's ubiquity, the software is solely optimized for the Windows platform, which has meant crash bugs continue to prevail on platforms with relatively smaller number of users like the Linux and Mac OS X. Chris from
“Lynch claims Flash is installed on 98% of computers on the internet. If we're being extremely generous, we could say that OS X makes up 10% of those computers, and we could say Linux runs on an additional 1%. So, out of all the computers hooked up to the internet that run Flash, 89% of them are running some flavor of Windows. If Flash runs just fine on Windows but has middling to terrible performance on other platforms (which is usually the case), it's all too easy to dismiss these problems as not being “widespread” — even if millions of OS X and Linux users are experiencing poor performance from Flash, many millions more Windows users aren't.”
Chris further argues that it is the job of Adobe and not Apple to make Flash compatible with the various platforms. While all this sound logical, Chris' statements do not portray the complete picture.
With emergingmobileoperating systems like Android integrating their platform with Flash, the popularity of the software will continue to prevail.
Also, with gaming on handheld devices becoming increasingly popular, game developers have their task cut out in building several platform-specific versions of their games. The need of the hour is then to move towards one software that can support all these different mobile platforms; something that Flash has accomplished all along.
What do you think? Since HTML5still has a long way to go before it can be regarded as a competent alternative, do you think Apple should support Flash on the iPhone ? Or is Apple fast tracking this shift by not supporting it on the iPhone OS? Let us know your thoughts in the comments.

No Comments »

No comments yet.

RSS feed. TrackBack URI

Leave a comment

You must be logged in to post a comment.